Exclaves that are very large, with no one region containing half its provinces will add the super-region's name.Exclaves that are large and belong mostly to one region will add the region's name.Exclaves that are small and belong mostly to one area will add the area's name.Exclaves that are part of the same region as the capital will still display the nation's name.The name of the location depends on its size: European regionsare regionsthat are part of Europe. For a list of countries in Eastern Europe, see Europe eastern regions. For a list of countries in Central Europe, see Europe central regions. The feature can be turned on/off through the General Options sub-menu. For a list of countries in Western Europe, see Europe western regions. If a nation owns land which is disconnected from its capital, it will display the nation's name following the location's name. The accompanying 1.4 patch also adds colonial regions and new starting nations as well as many other small additions and fixes. Note: A super-region and a continent bearing the same name do not necessarily have the same scope. Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series. Gameplay The game has been formed to begin historically, with events occurring when they did in history. Overlapping regions may be added to the game by modding a special file, but are not present in the unmodded game. It is a strategy game where players can control a nation from the Late Middle Ages through the early modern period (14441821), 2 conducting trade, administration, diplomacy, colonization, and warfare. Sea regions are the basis for many naval missions that do not involve trade nodes. Continents bear no special relationship to regions or super-regions, and even areas can cross continental borders.Įvery sea province belongs to an area within a region, but these sea regions do not have any super-region. In addition to those groupings, every land province (including wastelands) also belongs to one continent. The division of provinces into areas is the basis for the states and territories mechanic. This is the file that must be edited when modifying. In the vanilla game, this folder only contains one file 00colonialregions.txt. The relevant folder is /Europa Universalis IV/common/colonialregions. This page is an explanation of how to mod colonial regions. Find the capital of the colonial nation ingame, then save the game. This article is timeless and should be accurate for any version of the game. here is one way you can do it, it is longwinded but easy to do once you get the hang of it. For example the third colonial nation created would be C02. They are usually based on historical context and have a tendency to be around the same development levels within their region. Colonies have dynamic tags in the order they were created, from C00 to C99. The smallest of the groupings - the area - comprises two to five provinces. This makes it easier to discern at a glance what "makes up" a region and a province's value when considering mission goals, territorial claims, Victory cards, etc. Each ordinary land province belongs only to one area, which belongs to one region, which itself belongs to one super-region (also referred to in-game as subcontinent).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |